Fortnite Gameplay Design & Monetization

Former Head of UI, Epic Games

Why is this interview interesting?

  • Core differences in Heroes of the Storm and Fornite gameplay design and mechanics
  • How hero characters can shape the gameplay and monetization
  • Why Battle Royale is the perfect game mode
  • The design of the Battlepass, loot boxes, and player retention strategies
  • Fortnite player behavior versus other FTP games
  • What defines success in a 'third space' or virtual world like Fortnite
  • How to look at the power of Fortnite's 'blank canvas' intellectual property
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Executive Bio

Matt Schembari

Former Head of UI, Epic Games

Matt has over 20 years of experience developing free-to-play games. He is the Former Head of UI at Epic Games, where he led a cross-disciplinary team of designers, artists and programmers for five years to build Fortnite. Matt worked closely with product owners to craft the gameplay and in-game services across all Fortnite modes. Prior to Epic, Matt spent 8 years at Blizzard working on StarCraft Heart of the Swarm and then Heroes of the Storm. Matt now runs a studio building a new free-to-play game.Read more

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Interview Transcript

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Fortnite Gameplay Design & Monetization(June 30, 2020)

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