Published October 15, 2020
Massive Entertainment: Game Development, Design & Monetization
inpractise.com/articles/massive-entertainment-game-dev-design-monetization
Executive Bio
Martin Walfisz
Founder of Massive Entertainment, Ubisoft
Why is this interview interesting?
- Why gaming is still somewhat hit driven
- Challenges for game studios and bifurcation of the industry
- The role of the game publishers in today’s free-to-play world
- Which game IPs and designs best suit a recurring revenue model
- The importance of the development team and culture evolving as gaming technology advances
- How Roblox and Fortnite could challenge the AAA games
- The sustainability of the tentpole franchise gaming IPs
Interview Transcript
Disclaimer: This interview is for informational purposes only and should not be relied upon as a basis for investment decisions. In Practise is an independent publisher and all opinions expressed by guests are solely their own opinions and do not reflect the opinion of In Practise.
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