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IP Interview
Published July 5, 2020

Fortnite Gameplay Design & Monetization

Executive Bio

Matt Schembari

Former Head of UI, Epic Games

Why is this interview interesting?

  • Core differences in Heroes of the Storm and Fornite gameplay design and mechanics
  • How hero characters can shape the gameplay and monetization
  • Why Battle Royale is the perfect game mode
  • The design of the Battlepass, loot boxes, and player retention strategies
  • Fortnite player behavior versus other FTP games
  • What defines success in a 'third space' or virtual world like Fortnite
  • How to look at the power of Fortnite's 'blank canvas' intellectual property

Interview Transcript

Disclaimer: This interview is for informational purposes only and should not be relied upon as a basis for investment decisions. In Practise is an independent publisher and all opinions expressed by guests are solely their own opinions and do not reflect the opinion of In Practise.

This is a snippet of the transcript.to get full access.

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