Published July 5, 2020
Fortnite Gameplay Design & Monetization
inpractise.com/articles/fortnite-gameplay-ui
Executive Bio
Matt Schembari
Former Head of UI, Epic Games
Why is this interview interesting?
- Core differences in Heroes of the Storm and Fornite gameplay design and mechanics
- How hero characters can shape the gameplay and monetization
- Why Battle Royale is the perfect game mode
- The design of the Battlepass, loot boxes, and player retention strategies
- Fortnite player behavior versus other FTP games
- What defines success in a 'third space' or virtual world like Fortnite
- How to look at the power of Fortnite's 'blank canvas' intellectual property
Interview Transcript
Disclaimer: This interview is for informational purposes only and should not be relied upon as a basis for investment decisions. In Practise is an independent publisher and all opinions expressed by guests are solely their own opinions and do not reflect the opinion of In Practise.
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